Tuesday, March 25, 2008

Is World of Warcraft - Phenomenon or Fad?

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If you just came out of a cave or could not reach the outside world via satellite link, you have probably heard of the game World of Warcraft. It's an online game called MMORPG, which is short for Massive Multiplayer Online Role Playing Game.

When I grew up, everyone played Dungeons and Dragons with dice and pencil and paper and sometimes (only the rich kids) with miniature figurines that were made of lead. That was as advanced as role-playing games got back then.

There seems to be a deep-seated desire in most of us to role-play with each other. Let’s face it, when we were young, before we even played D&D, what did we do as kids? We probably played cops and robbers or cowboys and indians. We were then role-playing and not even knowing it. Even many adults still do today, but we’ll keep this article family-oriented if you know what I mean!

Today’s society, the teens still want to role-play, but not out and about as much as as was when we were growing up. We rode our bikes everywhere, were no curfews to worry about. Today, all that is discouraged. Fear has taken over. Curfews are enacted for our protection. Children are not encouraged to play outside or to disappear for hours on end. However though the desire to socialize with others, especially in a role-playing environment is still there.

World of Warcraft is the most perfect setting for today’s youth (and adults) to meet, socialize and role-play in a safe environment without having to leave the comfort and safety of their own homes. It is packed with enough stimulation for anyones sensory overload, offers different types of play to suit everyone’s needs or desires, and is massive enough to never get boring or repetitive as most games tend to be. Modern parents who fear that their son or daughter might break a bone riding a bike can feel safe knowing they are right in the house.

I have found there are also many full-grown adults playing the warcraft game. These are parents who would love to still be playing Dungeons and Dragons, but who would be embarrassed to ask their CPA to come on over for an evening of dice throwing and role-playing. World of Warcraft offers these people safety, also. Safety from embarrassment that they still want to game and role-play. They can “hide” behind the safety of a cartoon image and no one needs to know that they might be a 50-year-old stockbroker who spends his evenings as a Gnome Mage fighting evil with weapons and magic.

Is that a good or bad thing? Who knows. It's certainly not for me to say. What I can say with total certainty is, though, that World of Warcraft fulfills innate desires in many of us who play the game and will be with us for a long time to come. It is most definitely a phenomenon of lasting proportions.

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